Battlefront - Corps Level Command in World War II box art

Battlefront - Corps Level Command in World War II

Commodore 64 · 1986 · WOR

Also known as: Battlefront

SSG Strategic Studies Group Roger Keating & Ian Trout Strategy

Publisher: SSG Strategic Studies Group · Developer: Roger Keating & Ian Trout · Genre: Strategy

Battlefront is a World War II corps commander simulator where players lead Axis and Allied troops. As the commander, the player issues orders to up to twelve regiments, which must carry out these commands under enemy pressure. The objectives and time frame are set; the player decides which tasks the regiments will take on while maintaining supply lines. Each round lasts six hours, during which combat occurs and troops move. The map shows the terrain in square kilometers, controlled by battalions. There are 14 types of battalions with varying levels of experience and morale. The game offers four scenarios: Crete (1941), Stalingrad (1942), Saipan (1944), and Bastogne (1944-45).

Known dumps

CRC32MD5SizeRegionSource
13A30CF7 9442CC1527AA… 336,128 wor no-intro

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Artwork & screenshots

Battlefront - Corps Level Command in World War II — box-2D (US) Battlefront - Corps Level Command in World War II — box-2D-side (US) Battlefront - Corps Level Command in World War II — box-2D-back (US) Battlefront - Corps Level Command in World War II — box-texture (US) Battlefront - Corps Level Command in World War II — box-3D (US) Battlefront - Corps Level Command in World War II — sstitle (WOR) Battlefront - Corps Level Command in World War II — ss (WOR) Battlefront - Corps Level Command in World War II — steamgrid

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