Ms. Pac-Man
Commodore 64 · 1983 · US
Publisher: Atarisoft · Developer: General Computer Corporation · Genre: Arcade
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Known dumps
| CRC32 | MD5 | Size | Region | Source |
|---|---|---|---|---|
EFD45891 |
C6665F855C47… |
327,936 | us | no-intro |
A0C98111 |
288BFEAF5D14… |
16,384 | wor | no-intro |
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