Odell Lake box art

Odell Lake

Commodore 64 · 1986 · WOR

Minnesota Educational Computing Simulator

Publisher: Minnesota Educational Computing · Genre: Simulator

As a fish, the player could "go exploring" or "play for points". The object was to decide which fish to eat, while trying to survive and avoid other enemies; such as otters, ospreys, and bait from fishermen. When simply exploring, the player could select from six different species of fish, such as Mackinaw Trout, Whitefish, or Rainbow Trout; however, when playing for points, the computer randomly assigned the type of fish that the player will play as. In addition, the titles for each of the types of fish and other creatures are removed when playing for points, forcing the player to rely on memory; also the game was timed. After every five moves, the player played as a different type of fish.

Known dumps

CRC32MD5SizeRegionSource
27FB392C F9F8906311EE… 336,128 wor no-intro

Artwork & screenshots

Odell Lake — box-2D (CUS) Odell Lake — box-2D (WOR) Odell Lake — box-2D-side (CUS) Odell Lake — box-2D-side (WOR) Odell Lake — box-2D-back (CUS) Odell Lake — box-2D-back (WOR) Odell Lake — box-texture (CUS) Odell Lake — box-texture (WOR)

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