Worm in the Paradise box art

Worm in the Paradise

Commodore 64 · 1985 · EU

Also known as: Worm In Paradise, The · The Worm in Paradise (EU)

Level 9 Computing Level 9 Computing Adventure

Publisher: Level 9 Computing · Developer: Level 9 Computing · Genre: Adventure

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this? The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

Known dumps

CRC32MD5SizeRegionSource
D6B1CD2F 25F23934E638… 484,769 eu no-intro

Artwork & screenshots

Worm in the Paradise — box-2D (EU) Worm in the Paradise — box-2D-side (EU) Worm in the Paradise — box-2D-back (EU) Worm in the Paradise — box-texture (EU) Worm in the Paradise — box-3D (EU) Worm in the Paradise — ss (WOR) Worm in the Paradise — steamgrid Worm in the Paradise — wheel (EU)

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