Shockman Zero box art

Shockman Zero

Super Nintendo · 1997 · JP

Also known as: Kaizou Choujin Shubibinman Zero

Columbus Circle Masaya Games Hack and slash/Beat 'em up

Publisher: Columbus Circle · Developer: Masaya Games · Genre: Hack and slash/Beat 'em up

A sequel to the Shubibinman Turbografx action platformers developed exclusively for the SNES. A new gang of cyborg-enhanced goons threatens peace in the city, so "Doc" decides to test his newest creations: Raita and Azuki, by sending them to destroy all the baddies and restore peace. The game plays as an 2D action platformer as previous entries in the series, in which you proceed through each stage pummeling enemies and collecting power-ups to enhance your powers. Now for the first time each character has unique abilities and attacks, furthermore each character has a charging attack that can be used to energize your partner thus encouraging teamplay in the two-player cooperative mode.

Known dumps

CRC32MD5SizeRegionSource
E59E1096 06D6F77F59BE… 1,048,576 jp no-intro
FCB661E6 87D49E09FD56… 2,097,152 wor no-intro

Videos

Artwork & screenshots

Shockman Zero — box-2D (JP) Shockman Zero — box-2D (SS) Shockman Zero — box-2D-side (JP) Shockman Zero — box-2D-side (SS) Shockman Zero — box-2D-back (JP) Shockman Zero — box-2D-back (SS) Shockman Zero — box-texture (JP) Shockman Zero — box-texture (SS)

Found an error? Suggest a fix from the app · Use this data via the public API.