Spindizzy Worlds box art

Spindizzy Worlds

Super Nintendo · 1993 · EU

ASCII ASCII Action

Publisher: ASCII · Developer: ASCII · Genre: Action

On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end. You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

Known dumps

CRC32MD5SizeRegionSource
4FFDC221 038EF30004F4… 1,048,576 eu no-intro
52B68163 4C0FCE9368B8… 1,048,576 us no-intro
8F5B2404 21424083A20B… 1,048,576 jp no-intro

Videos

Artwork & screenshots

Spindizzy Worlds — box-2D (DE) Spindizzy Worlds — box-2D (EU) Spindizzy Worlds — box-2D (JP) Spindizzy Worlds — box-2D (SS) Spindizzy Worlds — box-2D (US) Spindizzy Worlds — box-2D-side (DE) Spindizzy Worlds — box-2D-side (EU) Spindizzy Worlds — box-2D-side (JP)

Related games

Found an error? Suggest a fix from the app · Use this data via the public API.