Super Ninja Boy box art

Super Ninja Boy

Super Nintendo · 1991 · EU

Also known as: Super Chinese World (JP)

Culture Brain Culture Brain Action

Publisher: Culture Brain · Developer: Culture Brain · Genre: Action

One day a spaceship came down from the heavens and into the skies of Chinaland. It began broadcasting an image of peace. Soon Emperor Chin was holding a peace conference with the space ship's leader, Rub-A-Doc. Rub-A-Doc visited with some of the other places in the world before departing to the heavens and leaving the world. All seemed peaceful however there seems to be trouble starting up, strange monsters have been seen throughout Chinaland. Could the increase in monsters be somehow related to the recent visit from Rub-A-Doc? The ninja masters of Mount Edin, Jack and Ryu are sent to investigate... Super Ninja Boy is an action RPG for one or two players. In a two player game, each player controls either Jack or Ryu. In a one player game, only Jack appears.A second player may join at any time by visiting a convenience store. As mentioned, this game is an RPG and contains familiar RPG elements such as equipping differing kinds of weapons, equipment and gaining levels. The Ninja Boys are treated as a single entity and so these statistics are shared between Jack and Ryu with equal values. Battles with the enemy, either through random encounters or visible on the map is where the action starts. The characters enter a side-scrolling 'battle mode' where they may jump, fight, use their special techniques, items and spells... as well as activate various 'bonuses' on the battlefield by breaking open the bonus boxes. A battle is over and experience points awarded when a pre-determined number of enemies are defeated or the Ninja Boys are defeated. When bosses are encountered, the gameplay changes to a turn-based system. Each turn, commands are given to Jack & Ryu, which include usage of special items and skills accuired during the game, who then perform actions based on those commands. The enemy's turn takes place the same way. The battle ends when one side of the conflict runs out of hitpoints.

Known dumps

CRC32MD5SizeRegionSource
88F327CC E88B08B9362D… 1,048,576 eu no-intro
6BCBBA10 AA9133B58727… 1,048,576 us no-intro
5E19FE50 095241D98720… 1,048,576 us no-intro
52FFF0BF 5344A31EDF1E… 1,048,576 jp no-intro

Videos

Artwork & screenshots

Super Ninja Boy — box-2D (JP) Super Ninja Boy — box-2D (SS) Super Ninja Boy — box-2D (US) Super Ninja Boy — box-2D-side (JP) Super Ninja Boy — box-2D-side (SS) Super Ninja Boy — box-2D-side (US) Super Ninja Boy — box-2D-back (JP) Super Ninja Boy — box-2D-back (SS)

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