Mouse Trap Hotel box art

Mouse Trap Hotel

Game Boy · 1992 · US

Electro Brain Imagineer Platform

Publisher: Electro Brain · Developer: Imagineer · Genre: Platform

In Mouse Trap Hotel the player takes control over the mouse Maxie who wants to visit his girlfriend. Unfortunately she is located in the penthouse of a hotel and Maxie is in the cellar. The goal is to reach said penthouse by solving a number of levels by finding the exit. Those levels are side-scrolling in nature, but there is also some vertical movement involved. Regarding gameplay, there are no specialities: the player jumps over platforms and dodges traps and enemies in order to avoid losing life energy. Getting hit too often results in losing a life. The only way to destroy enemies is to hit them with Maxie's tail and power ups grant either an extra life, a tail upgrade (range) or bonus points.

Known dumps

CRC32MD5SizeRegionSource
6EDF07E5 CD8EB18DEC91… 65,536 us no-intro

Videos

Artwork & screenshots

Mouse Trap Hotel — box-2D (US) Mouse Trap Hotel — box-2D-side (US) Mouse Trap Hotel — box-2D-back (US) Mouse Trap Hotel — box-texture (US) Mouse Trap Hotel — box-3D (US) Mouse Trap Hotel — sstitle (WOR) Mouse Trap Hotel — ss (WOR) Mouse Trap Hotel — steamgrid

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