Popeye box art

Popeye

Game Boy · 1990 · JP

Sigma Enterprises Sigma Enterprises Action Popeye

Publisher: Sigma Enterprises · Developer: Sigma Enterprises · Genre: Action

This game was released only in Japan. The scenario is a maze and the player controls Popeye who has a time limit to collect some hearts, find Olive Oyl and save Swee'Pea which only appears somewhere to be saved after the hearts were collected and Olive found. Popeye should avoid Bluto in order to prevent a fight with him, not losing time. When the fight is inevitable, and if Olive is already found, Popeye will lose her, and after the fight ends, he has to find her again. Bluto can drop weapons and enemies such as cannons and animals. He also steals the hearts and when it happens the heart will appear somewhere else to be collected. J. Wellington Wimpy is always wandering around and puts hamburgers that eventually block Popeye's path, however he can put so much as remove by eating them. A "flying" can of spinach will sometimes appear during the game anytime and out of nowhere, and can be used to increase Popeye's strength: be faster and the ability to eliminate enemies released by Bluto and Wimpy's hamburgers that obstruct the path. There are three playable courses and each one has five stages. In the game ending, Popeye gets married to Olive Oyl in front of a church. Bluto is a playable character in the multiplayer-mode.

Known dumps

CRC32MD5SizeRegionSource
2FB4DA21 55A2CA284B3B… 131,072 jp no-intro
27E257C6 615C8D01FED9… 131,072 us no-intro

Videos

Artwork & screenshots

Popeye — box-2D (JP) Popeye — box-2D-side (JP) Popeye — box-2D-back (JP) Popeye — box-texture (JP) Popeye — box-3D (JP) Popeye — sstitle (WOR) Popeye — ss (WOR) Popeye — fanart

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