Igo - Kyuu Roban Taikyoku box art

Igo - Kyuu Roban Taikyoku

Nintendo Entertainment System · 1987 · JP

Also known as: Igo : Kyuu Roban Taikyoku (JP)

BPS BPS Board

Publisher: BPS · Developer: BPS · Genre: Board

Igo: Kyuu Roban Taikyoku is the first real attempt to bring the Japanese board game Go to a home console, namely the Famicom. The game was designed by Henk Rogers, a Dutch programmer who would play games of Go against the CEO (at the time) of Nintendo, Hiroshi Yamauchi. It was during one such game that the prospect of developing such a title for the Famicom was discussed. It was later converted from disk format to cartridge and release in August 1987. Prior to the release of this game, Nintendo had released a game which was played on the Go board in 1983, known as Gomoku Narabe Renju, but the play mechanics were more akin to "Connect Four" (or five, as it were). The real game of Go is traditionally played on a 19 × 19 grid, but the permutations of possibilities would take too long for the Famicom's processor to consider, so the board size has been significantly reduced to a 9 × 9 grid, which allows for a smoother single player experience. The game also features a lesson mode, in which ninjas appear to teach the player about the rules and strategy of the game.

Known dumps

CRC32MD5SizeRegionSource
3FE679C4 27574EEC34D0… 49,168 jp no-intro
9B208AB1 B694F7A85C7C… 49,152 jp no-intro

Videos

Artwork & screenshots

Igo - Kyuu Roban Taikyoku — box-2D (JP) Igo - Kyuu Roban Taikyoku — box-2D (SS) Igo - Kyuu Roban Taikyoku — box-2D-side (JP) Igo - Kyuu Roban Taikyoku — box-2D-side (SS) Igo - Kyuu Roban Taikyoku — box-2D-back (JP) Igo - Kyuu Roban Taikyoku — box-2D-back (SS) Igo - Kyuu Roban Taikyoku — box-texture (JP) Igo - Kyuu Roban Taikyoku — box-texture (SS)

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