Shockman box art

Shockman

PC Engine / TurboGrafx-16 · 1992 · JP

Also known as: Kaizou Choujin Shubibinman 2 : Aratanaru Teki (JP)

Nippon Computer Systems (NCS) Winds Platform

Publisher: Nippon Computer Systems (NCS) · Developer: Winds · Genre: Platform

In the sequel to Kaizou Choujin Shubibinman once again the player takes the role of either cyborg Tasuke or Kyapiko (renamed Arnold and Sonya for their US debut) to face an alien threat to the world. Both cyborgs have traded their energy blades for ranged attacks, which change the pacing of the game a bit but nevertheless remains an action-oriented side-scrolling platformer in which your objective is to clear the stage of all enemies and bosses, while picking up any power-ups that can aid you in your quest. The game makes a linear progression from stage to stage, losing the world map from the original as well as the upgrade buying between levels (since "Doc" the inventor of both cyborgs and provider of upgrades has been abducted by the aliens), although new shooter stages have been included to spice things up.

Known dumps

CRC32MD5SizeRegionSource
109BA474 503EF03F5B4F… 524,288 jp no-intro
2774462C 57C888F4AF79… 524,288 us no-intro

Videos

Artwork & screenshots

Shockman — box-2D (JP) Shockman — box-2D (US) Shockman — box-2D-side (JP) Shockman — box-2D-side (US) Shockman — box-2D-back (JP) Shockman — box-2D-back (US) Shockman — box-texture (JP) Shockman — box-texture (US)

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