Harvest Moon - Save The Homeland box art

Harvest Moon - Save The Homeland

PlayStation 2 · 2001 · JP

Also known as: Harvest Moon : Save the Homeland (US) · Bokujou Monogatari 3 : Heart ni Hi wo Tsukete (JP)

Natsume Victor Interactive Software

Publisher: Natsume · Developer: Victor Interactive Software

Harvest Moon: Save the Homeland marks a significant shift in focus for the series, becoming more of a "life simulation" than the "farm simulation" it once was. Unlike previous incarnations where the main objective was to resurrect a dying farm and ultimately turn a profit, this PS2 title presents players with a slightly more desperate predicament: The land upon which the village is built has been earmarked for the development of a new resort complex. Construction begins in exactly one year and in that time you'll have to find a way to save the village. Incidentally, there are nine different ways that this can be achieved, providing nine different game endings. Harvest Moon: Save the Homeland is also the first title in the series to make use of 3D environments, and has included a user-definable camera that can be manipulated as needed with the aid of the right analog stick. The game also makes use of "cel-shading" -- a technique that has become synonymous with cartoon-style games.

Known dumps

CRC32MD5SizeRegionSource
21202BD0 E360620CD48E… 91,067,088 jp redump
F9230C38 E29BBEF772E6… 91,071,792 jp redump
F8FE2786 65A7D3D202D1… 91,172,928 us redump

Videos

Artwork & screenshots

Harvest Moon - Save The Homeland — box-2D (JP) Harvest Moon - Save The Homeland — box-2D (US) Harvest Moon - Save The Homeland — box-2D-side (JP) Harvest Moon - Save The Homeland — box-2D-side (US) Harvest Moon - Save The Homeland — box-2D-back (JP) Harvest Moon - Save The Homeland — box-2D-back (US) Harvest Moon - Save The Homeland — box-texture (JP) Harvest Moon - Save The Homeland — box-texture (US)

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