Breath of Fire V - Dragon Quarter box art

Breath of Fire V - Dragon Quarter

PlayStation 2 · 2003 · EU

Also known as: Breath Of Fire - Dragon Quarter · Breath of Fire : Dragon Quarter (US) · Breath of Fire V : Dragon Quarter (JP)

Capcom Capcom

Publisher: Capcom · Developer: Capcom

Breath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.

Known dumps

CRC32MD5SizeRegionSource
ED41F743 6F27EF9BF6E9… 2,647,851,008 eu redump
E80EA854 5B632EB36DB0… 1,485,864,960 us redump
734590E9 ABFBF6E1DB90… 1,616,379,904 kr redump
B0259750 9D9AB720458B… 1,490,911,232 jp redump

Videos

Artwork & screenshots

Breath of Fire V - Dragon Quarter — box-2D (DE) Breath of Fire V - Dragon Quarter — box-2D (EU) Breath of Fire V - Dragon Quarter — box-2D (FR) Breath of Fire V - Dragon Quarter — box-2D (JP) Breath of Fire V - Dragon Quarter — box-2D (KR) Breath of Fire V - Dragon Quarter — box-2D (US) Breath of Fire V - Dragon Quarter — box-2D-side (DE) Breath of Fire V - Dragon Quarter — box-2D-side (EU)

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