King of Fighters 2002, The box art

King of Fighters 2002, The

Xbox · 2005 · JP

Also known as: King Of Fighters 2002, The · The King of Fighters 2002 (US) · The King Of Fighters 2002 (JP)

SNK

Publisher: SNK

KOF 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.

Known dumps

CRC32MD5SizeRegionSource
1C3870BA 51EB338A497F… 7,825,162,240 wor redump
4BDE5B0B 24B56929548F… 7,825,162,240 jp redump

Videos

Artwork & screenshots

King of Fighters 2002, The — box-2D (AU) King of Fighters 2002, The — box-2D (FR) King of Fighters 2002, The — box-2D (JP) King of Fighters 2002, The — box-2D-side (AU) King of Fighters 2002, The — box-2D-side (FR) King of Fighters 2002, The — box-2D-side (JP) King of Fighters 2002, The — box-2D-back (AU) King of Fighters 2002, The — box-2D-back (FR)

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