Death Mask box art

Death Mask

Amiga CD32 · 1995 · EU

Alternative Software Apache

Publisher: Alternative Software · Developer: Apache

Doom on the 7Mhz, 16-colour, 1Mb Amiga 500 might sound unrealistic, but this is one of a handful of games that managed it, and the first full Doom-style game for the Amiga. Unusually the multiplayer game was split-screen, which didn't really work because you could sneak a look into the other window to see where your opponent was - it's not exactly full of suspense. The major compromises in getting the game onto the A500 are the graphics, which lack texture-mapping, and the trick-3D used where the characters don't rotate smoothly in 360 degrees, but jerk through a small range of viewpoints, a la Dungeon Master. Only half the screen is used for the actual motion as well, with the rest reserved for RPG-style artwork - which is obviously superfluous because the 2-player game doesn't have it. It's a throwback to the first Lotus game of all things. You can even turn the animation off. In one-player mode there are 34 levels, accessed via passwords, 3 lives, and lots of powerup weapons. If one player completes the level, both advance to the next one (like Lotus 2, funnily enough. I guess I ought to think of a similarity to Lotus 3, just to complete the set). There's also the standard Death Match mode.

Known dumps

CRC32MD5SizeRegionSource
4D903553 767939700FA1… 2,965,872 eu redump
8BBF80DC 120B6E3FF7E9… 779 eu redump

Videos

Artwork & screenshots

Death Mask — box-2D (WOR) Death Mask — box-2D-side (WOR) Death Mask — box-2D-back (WOR) Death Mask — box-texture (WOR) Death Mask — box-3D (WOR) Death Mask — sstitle (WOR) Death Mask — ss (WOR) Death Mask — steamgrid

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