Hyperball box art

Hyperball

Amiga · 1991 · WOR

Patrick Holmstrom

· Developer: Patrick Holmstrom

There are three game areas and to score you must hit the ball into goal in the score area. If the ball hits your opponents wall you can stop the ball by pressing fire. If your gamecar touches your opponents goal you will be teleported to your side. By taking controlsign you will also control the ball, but if your opponent hits you, you loose the control.

Videos

Artwork & screenshots

Hyperball — box-3D (WOR) Hyperball — box-2D (WOR) Hyperball — sstitle (WOR) Hyperball — ss (WOR) Hyperball — mixrbv2 (WOR)

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