Rogue - The Adventure Game box art

Rogue - The Adventure Game

Amiga · 1986 · WOR

Also known as: Rogue : The Adventure Game (US)

Artificial Intelligence Design

· Developer: Artificial Intelligence Design

The “granddaddy” of dungeon hack RPGs, Rogue has a long history that dates back to the 1970's. It was first released as a test application for UNIX, and quickly captured the imagination of popularity among system administrators and computer science students. It was such a popular “test” that enterprising UNIX admins and users distributed it, expanded it, imitated it, and ported it to their home computers. What is so special about the game that it still attract gamers for over a decade? Many revolutionary features that have become the norm in today's RPGs. Rogue is an turn-based, single player dungeon crawl. Its attraction lies neither in plot nor puzzles, but in the seemingly endless combinations of features, a wide variety of monsters and loot, and randomly generated dungeon that guarantees infinite replayability. In short, Rogue is to RPGs what Crowther's mainframe Adventure is to adventures: a revolutionary game that spawned a genre.

Artwork & screenshots

Rogue - The Adventure Game — box-2D (WOR) Rogue - The Adventure Game — box-2D-side (WOR) Rogue - The Adventure Game — box-2D-back (WOR) Rogue - The Adventure Game — box-texture (WOR) Rogue - The Adventure Game — box-3D (WOR) Rogue - The Adventure Game — sstitle (WOR) Rogue - The Adventure Game — ss (WOR) Rogue - The Adventure Game — steamgrid

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