Willy's Weirdy Nightmare box art

Willy's Weirdy Nightmare

Amiga · WOR

Each room has its own hazards, such as spikes, guardians (ranging from demonic heads to giant penknives), and ropes which can be climbed and grasped in mid-air. Touching a monster or a stationary hazard, or falling a great distance, causes instant loss of a life and places Willy back at the room entrance. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage.

Artwork & screenshots

Willy's Weirdy Nightmare — box-3D (WOR) Willy's Weirdy Nightmare — box-2D (WOR) Willy's Weirdy Nightmare — sstitle (WOR) Willy's Weirdy Nightmare — ss (WOR) Willy's Weirdy Nightmare — mixrbv2 (WOR)

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