Ayo - The Game Of Africa box art

Ayo - The Game Of Africa

Amstrad CPC · 1987 · WOR

Also known as: Ayo : The Game of Africa (EU)

Computing with the Amstrad Daniel J. Bishop

Publisher: Computing with the Amstrad · Developer: Daniel J. Bishop

A round is played as follows: the first player takes all the seeds from one of the holes in his camp then he seeds them in all the squares which follow on his row then on that of his opponent according to the direction of rotation (one seed in each hole after the one where he collected the seeds). If his last seed falls into a hole on the opposing side and there are now two or three seeds in that hole, the player collects these two or three seeds and puts them aside. Then he looks at the previous square: if it is in the opposing camp and contains two or three seeds, he collects these seeds, and so on until he arrives at his camp or until there has a number of seeds other than two or three. The goal of the game is to have collected the most seeds at the end of the game.

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Artwork & screenshots

Ayo - The Game Of Africa — box-3D (WOR) Ayo - The Game Of Africa — box-2D (WOR) Ayo - The Game Of Africa — sstitle (EU) Ayo - The Game Of Africa — ss (EU) Ayo - The Game Of Africa — steamgrid Ayo - The Game Of Africa — wheel (EU) Ayo - The Game Of Africa — mixrbv2 (WOR)

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