Geoff Capes Strongman box art

Geoff Capes Strongman

Amstrad CPC · 1985 · WOR

Martech Software Communications

Publisher: Martech · Developer: Software Communications

At a time when multi-event sports simulations where all the rage, Martech produced one licensed by a successful shot-putter and strongman. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left. The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing. During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.

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Artwork & screenshots

Geoff Capes Strongman — box-2D (EU) Geoff Capes Strongman — box-2D-side (EU) Geoff Capes Strongman — box-2D-back (EU) Geoff Capes Strongman — box-texture (EU) Geoff Capes Strongman — box-3D (EU) Geoff Capes Strongman — sstitle (EU) Geoff Capes Strongman — ss (EU) Geoff Capes Strongman — steamgrid

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