Lounge Gladiator
Amstrad CPC · 2015 · WOR
Publisher: CPCretrodev · Developer: Pyxies
The objective of the game is to defeat the enemies in the dungeon and get out of it. In each room of the dungeon there is an enemy and a set of pickups (heart and ammunition). As you progress in the dungeon, you will find stronger enemies. To defeat the enemy, you have to attack melee when you are in contact with him or shoot him an arrow. As soon as an enemy hits you, you will return to the starting position of that room. If you hit an enemy, he will appear in a different position in the same room. As soon as the enemy is defeated, the doors to the next room in the dungeon will open. If at any time you lose a life point or run out of ammunition, you can approach the pickup corresponding to recover a life point or an arrow. As soon as the last enemy is defeated and Gladis manages to leave the dungeon, you will have won the game.
Artwork & screenshots
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