Pathways
Amstrad CPC · 1993 · WOR
Publisher: Amstrad Action Magazine · Developer: Gavin GILCHRIST
In PATHWAYS, the object of the game is to match the colours on the cards to make as many long pathways as you can. Every time you add a pathway, you receive a point for ALL squares in it so the longer the pathway, the more points are scored. Cards are given at random, and you have to place them in such a way that will match the most colours and make the longest pathways, to give the biggest score possible. Keep a record of your own personal best score, and try to improve on it each time you play.
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