Think box art

Think

Amstrad CPC · 1992 · WOR

Also known as: Think (Amstrad International)

CPC Amstrad International Ivo Mieskes

Publisher: CPC Amstrad International · Developer: Ivo Mieskes

The goal of Think is to find a set number of bombs in a playing field and to mark the locations of the bombs. To find the bombs, you can use a cursor to jump to any field on the playing field. A field selected in this way can be treated in 2 different ways. If you think there is a bomb on the field, you block it with a skull by pressing the space bar. Otherwise, you uncover the field using . If there is a bomb under a field uncovered, the game is inevitably over. All fields are revealed and you can see the positions of the bombs. If the uncovered field is "clean", a number appears in its top left corner that shows the number of bombs directly adjacent to the field. This number refers to all bombs around the selected field. If no number is visible, all fields around the selected field are bomb-free, including the diagonal neighbors. A field that has already been uncovered cannot, of course, be marked. However, the skull lock can be undone by pressing the space bar again.

Artwork & screenshots

Think — box-3D (WOR) Think — box-2D (WOR) Think — sstitle (EU) Think — ss (EU) Think — mixrbv2 (WOR)

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