Cave In box art

Cave In

Atari 2600 · 2009 · WOR

Spectravision Steve Engelhardt

Publisher: Spectravision · Developer: Steve Engelhardt

An Adventure type game created by Steve Engelhardt in 2009. Here are the differences between the three difficulty levels: Game 1 - Beginner Enemies move at normal speed and never have a fast attack No health reduction when changing rooms Keys are always hidden in the same rooms You start out with your gun, and you will never lose it. Game 2 - Intermediate Enemies move at normal speed with occasional fast attacks 1 point health reduction when you change rooms only after you are down to 3 health blocks left Key locations are randomized You start out with no gun - you will have to find it, either in the hidden room or dropped by an enemy. Game 3 - Advanced Enemies move at top speed all the time 1 point health reduction when you change rooms at all times Key locations are randomized You start out with no gun - you will have to find it, either in the hidden room or dropped by an enemy. Falling rocks in the locked caves will fall twice as fast

Videos

Artwork & screenshots

Cave In — box-2D (CUS) Cave In — box-2D (WOR) Cave In — box-2D-side (CUS) Cave In — box-2D-side (WOR) Cave In — box-2D-back (CUS) Cave In — box-2D-back (WOR) Cave In — box-texture (CUS) Cave In — box-texture (WOR)

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