Prisoner Of The Dark Pearl
Atari ST · WOR
Publisher: Doppel-Ganger · Developer: Doppel-Ganger
It all began when you borrowed the black-bound book with the ivory skull on the cover from the gloomy, abandoned antique shop on Harbour Street. The book, written by the antique shop owner's brother who had died in an asylum, contained a strange message written in a fluid that looked more like blood than ink on the inside cover: "The revelations were meant to destroy but bind only without the Stake. Read, fool, and enter my field, for we are chained to this place. Oh woe to Larla." That night, you are drawn by a strange force to the place described so vividly in the book. There, you encounter the Black Pearl by a pool surrounded by 5 unicorns. As she lifts her veil, you smell the overwhelming scent of heliotrope. The world turns gray, then black. You wake up in a small room, tired, dizzy, a trickle of hot water running down your neck. Night is approaching. You know you must end the Black Pearl and his vampire brother before nightfall, when you will become one of them.
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