Queboid box art

Queboid

Atari ST · 1987 · WOR

Public Domain Dolphin, Paul

Publisher: Public Domain · Developer: Dolphin, Paul

The main goal of the game is to complete each screen by reaching the elevator descending to the next level as possible. This usually involves avoiding various hazards and collecting keys to open doors. You can also collect bombs that can be dropped. At the end of each screen, a point is scored for each unit of time remaining. Points are also scored for collecting keys, bombs, and hourglasses, with the number of points awarded indicated by the title PICK UP. This value restarts at 10 each time you lose a life. Hourglasses also give you 50 extra time units. An extra life is granted when the score reaches 2000, then at 4000, 8000, 16000, etc. Each time you lose a life, the time you have accumulated is halved. You can lose a life in a number of ways, including letting the time reach zero.

Artwork & screenshots

Queboid — box-3D (WOR) Queboid — box-2D (WOR) Queboid — sstitle (WOR) Queboid — ss (WOR) Queboid — mixrbv2 (WOR)

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