Gimpo
Publisher: A&B Computing · Developer: Kevin Price
The point of Gimpo is to eat all the food pellets in the maze, avoiding the ghosts which are out of prematurely terminate your electronic existence (in other word a regurgitated PacMan!). There are four different screens to each level, and as the level number increases, so does the number of ghosts, and the amount of times you have to eat each pellet of food. Oh yes, and there'a a time limit which is not a problem on level one, but on level four it becomes a real obstacle. The game gives new meaning to the age-old computer cliche needs lightning-fast reactions; This one really does!
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