Plutonium Plunder box art

Plutonium Plunder

BBC Micro · 1984 · WOR

Micro Power John Chaytor

Publisher: Micro Power · Developer: John Chaytor

The Objective in this game is to push the canisters of Plutonium behind the safety barrier. your first task, however, is to get the gnomes before they get you. you can do this by crushing them with the hexoid pods or with the canisters, though you can stun them by shooting them. with them out of the way you can concentrate on pushing the canisters to the safety barrier, though you may have to wait for the door to open before you can push them in. you will have to avoid the walls, all of which are electrified to a million volts.

Videos

Artwork & screenshots

Plutonium Plunder — box-2D (EU) Plutonium Plunder — box-2D-side (EU) Plutonium Plunder — box-2D-back (EU) Plutonium Plunder — box-texture (EU) Plutonium Plunder — box-3D (EU) Plutonium Plunder — ss (WOR) Plutonium Plunder — steamgrid Plutonium Plunder — wheel (EU)

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