3-D Breakout box art

3-D Breakout

Commodore 64 · 1988 · WOR

Argus Specialist Publications Malcolm W. Gallon

Publisher: Argus Specialist Publications · Developer: Malcolm W. Gallon

"3-D Breakout" is based on the classic Breakout concept but introduces a new perspective. Instead of deflecting the ball vertically, the player sits behind the paddle and hits the ball into the screen to destroy a distant wall of bricks. Missing the ball results in losing a life — lose all lives, and it's game over.

Artwork & screenshots

3-D Breakout — box-2D (WOR) 3-D Breakout — box-2D-side (WOR) 3-D Breakout — box-2D-back (WOR) 3-D Breakout — box-texture (WOR) 3-D Breakout — box-3D (WOR) 3-D Breakout — sstitle (WOR) 3-D Breakout — ss (WOR) 3-D Breakout — mixrbv2 (WOR)

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