3-D Breakout
Commodore 64 · 1988 · WOR
Publisher: Argus Specialist Publications · Developer: Malcolm W. Gallon
"3-D Breakout" is based on the classic Breakout concept but introduces a new perspective. Instead of deflecting the ball vertically, the player sits behind the paddle and hits the ball into the screen to destroy a distant wall of bricks. Missing the ball results in losing a life — lose all lives, and it's game over.
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