Apple Fall box art

Apple Fall

Commodore 64 · 1983 · WOR

Commodore Horizons Magazine Gary Turner & Andrew Wilson

Publisher: Commodore Horizons Magazine · Developer: Gary Turner & Andrew Wilson

Apple Fall puts you in control of a robot on a fragile scaffold, where you have to catch falling apples before they cause damage. You collect them carefully and then deliver them at the sides of the screen before reaching your carrying limit. Missed apples weaken the structure and make the task increasingly difficult, while a well-timed jump can save you in critical moments. This creates an unusual skill game that neatly combines collecting, quick reactions, and the defense of an ever more endangered platform.

Artwork & screenshots

Apple Fall — box-2D (CUS) Apple Fall — box-2D-side (CUS) Apple Fall — box-2D-back (CUS) Apple Fall — box-texture (CUS) Apple Fall — box-3D (CUS) Apple Fall — sstitle (WOR) Apple Fall — ss (WOR) Apple Fall — mixrbv2 (CUS)

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