Be Logical
Commodore 64 · 1992 · WOR
Publisher: 64'er · Developer: Marc Pfadenhauer
"Be Logical" challenges the player to reproduce a pattern displayed on the right side of the screen on the left side. The values of the tiles can only be changed by influencing adjacent tiles. The joystick controls a cursor that synchronizes the position on both playing fields to maintain an overview. The direction of the influence is indicated by the cursor and can be adjusted. Mistakes cost a life, and the remaining time from a successfully completed level is added to the score. Pauses are allowed, but the playing field is hidden during the pause to prevent strategic planning. The game demands precise thinking and skilled control.
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