Break It box art

Break It

Commodore 64 · 1986 · WOR

Commodore Dossier Roelf Sluman

Publisher: Commodore Dossier · Developer: Roelf Sluman

Break It follows the familiar brick-breaking formula but adds constant time pressure, as instead of limited lives a countdown relentlessly ticks away. You control your paddle to keep the ball in play and dismantle the wall brick by brick – yet every second matters and demands swift, precise movement. The ever-decreasing timer significantly changes the dynamic – not endurance but speed and efficiency determine whether you clear the field in time.

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Artwork & screenshots

Break It — box-2D (CUS) Break It — box-2D-side (CUS) Break It — box-2D-back (CUS) Break It — box-texture (CUS) Break It — box-3D (CUS) Break It — sstitle (EU) Break It — sstitle (NL) Break It — ss (EU)

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