Breakthru in 3D
Commodore 64 · 1984 · WOR
Publisher: The Avalon Hill Game Company · Developer: Britt Monk
Breakthru in 3D places the player at one end of a three-dimensional room facing a wall of blocks. A square paddle must return the approaching ball until every brick has been destroyed. Missing the ball costs one of the limited attempts – and each new stage presents an increasingly crowded wall.
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