Canfield
Commodore 64 · 1988 · WOR
Publisher: COMPUTE! · Developer: Ed Reynolds
In Canfield, you challenge your luck by building all cards onto four foundation piles, starting with a randomly drawn base card. Cards must be placed in ascending order and alternating colors. A key element is the “pack,” where you draw three cards at a time, and your bankroll reflects your progress. Strategy and foresight are crucial, as poor moves cost you time – and money.
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