Crillion '93
Commodore 64 · 1992 · WOR
Publisher: 64'er · Developer: Oliver Kirwa
Except for the new level design, there are no further differences to the original game Crillion. With the help of the joystick a ball is controlled, that can be recolored over color blocks and as in Breakout resolve stones of the same color. Furthermore there are push-able stones that pose unwanted obstacles and skull fields that cost a life. Already the first levels have a relatively high difficulty level and without strategy probably no level can be solved.
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