Crillion '93 box art

Crillion '93

Commodore 64 · 1992 · WOR

64'er Oliver Kirwa

Publisher: 64'er · Developer: Oliver Kirwa

Except for the new level design, there are no further differences to the original game Crillion. With the help of the joystick a ball is controlled, that can be recolored over color blocks and as in Breakout resolve stones of the same color. Furthermore there are push-able stones that pose unwanted obstacles and skull fields that cost a life. Already the first levels have a relatively high difficulty level and without strategy probably no level can be solved.

Artwork & screenshots

Crillion '93 — box-2D (CUS) Crillion '93 — box-2D-side (CUS) Crillion '93 — box-2D-back (CUS) Crillion '93 — box-texture (CUS) Crillion '93 — box-3D (CUS) Crillion '93 — sstitle (WOR) Crillion '93 — ss (WOR) Crillion '93 — mixrbv2 (CUS)

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