Deadlock box art

Deadlock

Commodore 64 · 1990 · WOR

System 3 Dan Phillips

Publisher: System 3 · Developer: Dan Phillips

Deadlock was an ambitious C64 project, envisioned as a mix between Impossible Mission, Trantor and Armalyte. It was meant to stand out with extremely detailed animations, realistic movements and impressive visuals, resembling an 8-bit version of Super Metroid. Planned features included precise weapon animations, atmospheric levels and fitting music. Despite the hype, the game collapsed under its own ambition: the spectacular graphics took precedence over playability, and the project was eventually abandoned. Years later, various preview versions and level editors resurfaced, offering a fascinating glimpse into what could have been one of the most impressive, yet ultimately unfinished, games on the C64.

Artwork & screenshots

Deadlock — box-2D (CUS) Deadlock — box-2D-side (CUS) Deadlock — box-2D-back (CUS) Deadlock — box-texture (CUS) Deadlock — box-3D (CUS) Deadlock — sstitle (WOR) Deadlock — ss (WOR) Deadlock — mixrbv2 (CUS)

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