Emerald Miner box art

Emerald Miner

Commodore 64 · 1989 · WOR

Public Domain A. Kuhl & D. Brockmeyer

Publisher: Public Domain · Developer: A. Kuhl & D. Brockmeyer

In Emerald Mine, the player must collect a minimum count of gems in a labyrinth and reach the then-opened gate. Gems, stones, bombs and drips are subject to a vertical gravitation. Furthermore, elements exist which guide the movement of the player like different wall types, and a number of enemies, some of which seek out the player. There are also further elements, like the dynamite which may be exploded at a chosen place, and the doors, for whose passing the matching key must be collected. Hence, it is an extended Boulder Dash clone. Solving a level grants access to the next one, and there is a separate highscore list for each level. In the two player game, both players play in the same labyrinth screen, and every four levels there is a level especially designed for player cooperation. The game consists of 80 one-player levels, of which 60 are also used in the two-player mode, and of 20 extra levels for the two-player mode.

Artwork & screenshots

Emerald Miner — box-2D (CUS) Emerald Miner — box-2D-side (CUS) Emerald Miner — box-2D-back (CUS) Emerald Miner — box-texture (CUS) Emerald Miner — box-3D (CUS) Emerald Miner — sstitle (WOR) Emerald Miner — ss (WOR) Emerald Miner — mixrbv2 (CUS)

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