European Games box art

European Games

Commodore 64 · 1986 · WOR

Tynesoft Computer Software Ian Davison

Publisher: Tynesoft Computer Software · Developer: Ian Davison

European Games follows the classic „Games“ formula, primarily relying on joystick-waggling with some precision elements. Across five or six disciplines, depending on the platform, speed-based events require rapid left-to-right joystick movements or pressing the fire button at the right moment. Hammer throwing involves releasing the throw when the power bar is at its peak, with additional rotation control on the Commodore. Swimming demands both joystick movement and air management – surfacing slows you down. The long jump is another joystick-heavy event, requiring precise timing for takeoff and an optional jump angle selection. Rowing functions similarly to swimming but without an air supply. Weight lifting involves maintaining a high power bar level and lifting the weight before time runs out.

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