Groll
Commodore 64 · 1988 · WOR
Publisher: Super Game 2000 Nuova Serie · Developer: Denton Designs
Groll puts you in the shoes of Humgruffin, cast into the strange Netherworld of Narc – a place of Goblins, crystals, and walkable ceilings. Your only hope is to gather the crystals scattered through each chamber and place them into an amulet to undo the spell that trapped you here. Goblins block paths with walls, and touching them starts turning you to stone before you're whisked away elsewhere in Narc. You can create holes, leap to the ceiling with pyramids, summon a dwarf with a toadstool to break floors, or use dice for random openings. The isometric 3D view shows both floor and ceiling as navigable planes, making every move a tactical choice. A quirky, strategic quest filled with magic, hazards, and multidimensional navigation.
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