Incubi
Commodore 64 · 1988 · WOR
Publisher: Hit Parade 64 · Developer: Mike Mannion
You are experiencing a terrible nightmare in which death also means the end in reality. Your goal is to survive long enough until the alarm clock rings at 8:12 AM and saves you. Every room you enter advances time by six minutes. Additionally, you can change your dream state, which starts as a “bad dream.” By defeating monsters and collecting chalices, it escalates to even darker levels like “terrible nightmare” or “deadly vision,” though this has no impact on gameplay. In a nightmarish environment filled with zombies, bats, ghosts, and other creatures, you fight for survival, as every touch costs one of your five lives. The game world consists of a vast labyrinth of interconnected rooms.
Artwork & screenshots
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