Little Hop
Commodore 64 · 1992 · WOR
Publisher: 64'er · Developer: Tobias Erbsland
In "Little Hop," the goal is to remove all tiles from the field. The game requires logical thinking, as tiles must be cleared in specific ways. Light blue tiles disappear after one step, yellow tiles require two steps, and purple tiles grant a super jump. A super jump is essential for leaping gaps between tiles. The game ends if time runs out or if the player steps off a tile without available super jumps. Precise planning and skillful movements are crucial to advancing to the next level.
Artwork & screenshots
Found an error? Suggest a fix from the app · Use this data via the public API.