Max Headroom
Commodore 64 · 1986 · WOR
Publisher: Quicksilva · Developer: Binary Design
“Max Headroom” places the player in the role of a rescuer tasked with freeing Max from Network 23's clutches. The mission begins on the 200th floor and spans the top 11 floors of a skyscraper. Each floor is guarded by security systems, requiring the player to decode and input the correct codes to access elevators. From an isometric perspective, the player navigates rooms featuring walls, doors, and office furniture. Dangerous robots pursue and attack, reducing health as displayed on the biomonitor at the bottom of the screen. The current floor and remaining time are also displayed on the interface.
Artwork & screenshots
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