Millifoot 80 box art

Millifoot 80

Commodore 64 · 1988 · WOR

L.K. Snyder

· Developer: L.K. Snyder

Millifoot 80 follows the classic Centipede formula, with the player controlling a shooter at the bottom of the screen against a long creature winding its way through the playfield. The enemy moves steadily downward between numerous obstacles while additional hostile creatures appear. Accurate shots are needed to destroy its individual segments before they reach the lower area. The goal is to survive for as long as possible and achieve a high score.

Artwork & screenshots

Millifoot 80 — box-3D (WOR) Millifoot 80 — box-2D (WOR) Millifoot 80 — sstitle (WOR) Millifoot 80 — ss (WOR) Millifoot 80 — mixrbv2 (WOR)

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