Monsters 64 box art

Monsters 64

Commodore 64 · 1984 · WOR

Binary Zone PD Steve Evans & Richard Smith

Publisher: Binary Zone PD · Developer: Steve Evans & Richard Smith

"Monsters 64" is a game where the player must clear multiple levels of monsters. Each level consists of five platforms connected by ladders. The player starts at the bottom, while the monsters are at the top. To defeat a monster, the player digs a hole, waits for the monster to fall in, and fills the hole to make the monster fall down a level and die. The time before the monster climbs out of the hole is limited. The player can fall through holes to descend but cannot enter a hole with a monster in it. Meanwhile, an oxygen gauge decreases, and all monsters must be defeated before the oxygen runs out. Touching monsters also results in losing a life. In later levels, monsters must fall multiple levels to be defeated.

Videos

Artwork & screenshots

Monsters 64 — box-3D (WOR) Monsters 64 — box-2D (WOR) Monsters 64 — sstitle (WOR) Monsters 64 — ss (WOR) Monsters 64 — mixrbv2 (WOR)

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