Nether box art

Nether

Commodore 64 · 1996 · WOR

Computer Workshops Cameron Kaiser

Publisher: Computer Workshops · Developer: Cameron Kaiser

Nether was originally pitched as a Doom clone and gained attention in the Commodore community. However, the version released in Commodore Scene #31 turned out to be a basic exploration game with blocky graphics but an innovative lighting engine. Development continued, and by 2004 a new engine called Nether G-II emerged – smoother, but lacking sprites. After that, the project went silent until 2012, when it resurfaced as Aptitude, now a puzzle game seemingly inspired by Portal. A free three-level preview was released, but the full version never followed.

Artwork & screenshots

Nether — box-2D (CUS) Nether — box-2D-side (CUS) Nether — box-2D-back (CUS) Nether — box-texture (CUS) Nether — box-3D (CUS) Nether — sstitle (WOR) Nether — ss (WOR) Nether — mixrbv2 (CUS)

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