Persuasion box art

Persuasion

Commodore 64 · 1986 · WOR

COMPUTE! Mark Tuttle

Publisher: COMPUTE! · Developer: Mark Tuttle

Persuasion turns a small set of rules into a surprisingly deep strategy game in which two players take turns trying to claim neutral spaces for their own side. Its appeal comes not from chance, but from careful planning ahead, because every move on the hexagonal board directly affects which areas you will later be able to control or wrest away from your opponent. Through that clear and abstract design, the game creates a quiet but highly gripping contest over space, influence, and timing.

Artwork & screenshots

Persuasion — box-3D (WOR) Persuasion — box-2D (WOR) Persuasion — ss (WOR) Persuasion — mixrbv2 (WOR)

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