Romulus
Commodore 64 · 1986 · WOR
Publisher: Quicksilva · Developer: Stephen R. Kellett
"In 'Romulus' the task of debugging mega-chips for the Igos Transputer Company is yours. Using your Vector Module, you enter the chip and stabilize its circuits by clearing out intelligent bugs. Each channel ends with a transition phase featuring three sub-games: first, you must memorize and repeat a sequence of tones and colors; second, you match animated patterns in pairs of boxes; and finally, you face the computer in a battle to place six nodes on screen while removing the computer's. The main game is a horizontally scrolling shooter where you control your ship's direction and speed with the joystick and fire your weapon with the fire button. Your score, lives, and time are always visible on screen."
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