Room Ten box art

Room Ten

Commodore 64 · 1986 · WOR

CRL Group CRL Group

Publisher: CRL Group · Developer: CRL Group

Room Ten takes place in the zero-gravity arenas of the Galcorp worlds, where boredom is cured with a new form of extreme sport. It's essentially a three-dimensional Pong duel – a fast-paced test of reflexes, timing, and precision. The goal is to shoot the ball toward your opponent so they can't return it. If the ball hits the opponent's back wall, you score five points, and the first to reach 35 wins. The screen displays both players' viewpoints simultaneously for added intensity. Speed, AI difficulty, and color scheme can all be adjusted – and with the two-player mode, the futuristic training chamber quickly becomes a real battleground.

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Artwork & screenshots

Room Ten — box-2D (EU) Room Ten — box-2D-side (EU) Room Ten — box-2D-back (EU) Room Ten — box-texture (EU) Room Ten — box-3D (EU) Room Ten — sstitle (EU) Room Ten — ss (EU) Room Ten — fanart

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