Sequel
Commodore 64 · 1992 · WOR
Publisher: 64'er · Developer: Oliver Gaspirtz
Sequel challenges you to find matching symbols on the board and remove them in pairs. The connection between two matching tiles may only bend a limited number of times, so you cannot simply choose at random and have to watch the open paths carefully. The tight time limit adds extra pressure – a brisk logic game where quick recognition, clear overview, and confident decisions are needed.
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