Sequel box art

Sequel

Commodore 64 · 1992 · WOR

64'er Oliver Gaspirtz

Publisher: 64'er · Developer: Oliver Gaspirtz

Sequel challenges you to find matching symbols on the board and remove them in pairs. The connection between two matching tiles may only bend a limited number of times, so you cannot simply choose at random and have to watch the open paths carefully. The tight time limit adds extra pressure – a brisk logic game where quick recognition, clear overview, and confident decisions are needed.

Artwork & screenshots

Sequel — box-2D (CUS) Sequel — box-2D-side (CUS) Sequel — box-2D-back (CUS) Sequel — box-texture (CUS) Sequel — box-3D (CUS) Sequel — sstitle (WOR) Sequel — ss (WOR) Sequel — mixrbv2 (CUS)

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