Super Nova : Insanity II box art

Super Nova : Insanity II

Commodore 64 · 1998 · WOR

Also known as: Supernova - Insanity 2

Commodore Scene Shinjitsu Software

Publisher: Commodore Scene · Developer: Shinjitsu Software

In Super Nova: Insanity II, you must direct beams of light to specific targets by placing various tiles on the field. Some tiles deflect the beam, split it, delay it, or allow it to pass through. Certain blocks block the beam, while others are destroyed by it. Each level offers a different set of tiles and limits how many you can use. Careful planning and a good grasp of beam behavior are essential to solving the increasingly complex puzzles.

Artwork & screenshots

Super Nova : Insanity II — box-3D (WOR) Super Nova : Insanity II — box-2D (WOR) Super Nova : Insanity II — sstitle (WOR) Super Nova : Insanity II — ss (WOR) Super Nova : Insanity II — mixrbv2 (WOR)

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